Hello. Ive made a pet system, everything works well until the player dies. All of the pets the player had in their inventory disappear from their inventory with no errors. Does anybody know how I can fix this?
local function addToFrame(pet)
local newTemplate = Template:Clone()
newTemplate.Name = pet.Name
newTemplate.PetName.Text = pet.Name
newTemplate.Parent = scrollframe
local NewPet = pet:Clone()
NewPet.Parent = newTemplate.PetImage
local camera = Instance.new("Camera")
camera.CFrame = CFrame.new(NewPet.PrimaryPart.Position + (NewPet.PrimaryPart.CFrame.LookVector * 3),NewPet.PrimaryPart.Position)
camera.Parent = newTemplate.PetImage
newTemplate.PetImage.CurrentCamera = camera
buttonconnections[#buttonconnections + 1] = newTemplate.MouseButton1Click:Connect(function()
if newTemplate.Equipped.Text == "EQUIPPED" then
-- they want to unequip it
game.ReplicatedStorage.UnEquipPet:FireServer()
newTemplate.Equipped.Text = "UNEQUIPPED"
newTemplate.Equipped.TextColor3 = Color3.fromRGB(255,0,0)
else
game.ReplicatedStorage.EquipPet:FireServer(pet.Name)
SetTemplateEquipped(newTemplate)
end
end)
end
game.ReplicatedStorage.SendData.OnClientEvent:Connect(function(PetNames)
for i,petName in pairs(PetNames)do
if game.ReplicatedStorage.Egg1:FindFirstChild(petName) then
addToFrame(game.ReplicatedStorage.Egg1:FindFirstChild(petName))
end
end
end)
game.ReplicatedStorage.SetEquippedPet.OnClientEvent:Connect(function(PetName)
if scrollframe:FindFirstChild(PetName)then
SetTemplateEquipped(scrollframe[PetName])
end
end)

1 comment
Thank you so much! I've been struggling with this problem for ages, and I just realised I could do that.