How do I make that the Part named Light has a SurfaceLight that changes its colour (RGB) continuously?
COMMUNITY QUESTION
How to make a surface light in a part continuously change colour (RGB)?
2 answers
Just wrote a little script that changes a Light source change to all the colours of the spectrum it also has a way to change the whiteness and the darkness (commented out) it also uses the part where the light source is in and colours it accordingly to make it look like its emitting light
Code:
local Light = script.Parent.SurfaceLight
local LightBrick = script.Parent
-- these are the colour values all range from 0 to 1, they start from these
local C = 0 -- colour value
local S = 1 -- How white the colour is
local V = 1 -- how dark the colour is
-- how much to change the colour values by
local C_Step = 0.001
local S_Step = 0.001
local V_Step = 0.01
local S_Tog = false
local V_Tog = false
-- comment this out if not needed!
LightBrick .Material = Enum.Material.Neon
-- main loop
while true do
Light.Color = Color3.fromHSV(C,S,V)
LightBrick.Color = Color3.fromHSV(C,S,V)
wait()
--[[ un comment this to change the Whiteness and darkness of your colours, it flip flops between 0 and 1
if(S_Tog == false) then
if(S < 1) then
S = S + S_Step
else
S_Tog = true
end
else
if(S > 0) then
S = S + S_Step
else
S_Tog = false
end
end
if(V_Tog == false) then
if(V < 1) then
V = V + V_Step
else
V_Tog = true
end
else
if(V > 0) then
V = V + V_Step
else
V_Tog = false
end
end
]]
-- main bit that cycles the colours
C = C +C_Step <=1 and C+C_Step or 0
end
Make a SurfaceLight in a part and if you want make the part transparent Put a script in the SurfaceLight and this is the script
while true do script.Parent.Color = Color3.new(math.random(), math.random(), math.random()) wait(0.5) end
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