How do I make that the Part named Light has a SurfaceLight that changes its colour (RGB) continuously?
Just wrote a little script that changes a Light source change to all the colours of the spectrum it also has a way to change the whiteness and the darkness (commented out) it also uses the part where the light source is in and colours it accordingly to make it look like its emitting light
Code:
local Light = script.Parent.SurfaceLight local LightBrick = script.Parent -- these are the colour values all range from 0 to 1, they start from these local C = 0 -- colour value local S = 1 -- How white the colour is local V = 1 -- how dark the colour is -- how much to change the colour values by local C_Step = 0.001 local S_Step = 0.001 local V_Step = 0.01 local S_Tog = false local V_Tog = false -- comment this out if not needed! LightBrick .Material = Enum.Material.Neon -- main loop while true do Light.Color = Color3.fromHSV(C,S,V) LightBrick.Color = Color3.fromHSV(C,S,V) wait() --[[ un comment this to change the Whiteness and darkness of your colours, it flip flops between 0 and 1 if(S_Tog == false) then if(S < 1) then S = S + S_Step else S_Tog = true end else if(S > 0) then S = S + S_Step else S_Tog = false end end if(V_Tog == false) then if(V < 1) then V = V + V_Step else V_Tog = true end else if(V > 0) then V = V + V_Step else V_Tog = false end end ]] -- main bit that cycles the colours C = C +C_Step <=1 and C+C_Step or 0 end
Make a SurfaceLight in a part and if you want make the part transparent Put a script in the SurfaceLight and this is the script
while true do script.Parent.Color = Color3.new(math.random(), math.random(), math.random()) wait(0.5) end