The question says it all.
I'm making a game where it will have tons of enemies, it's in First Person and has weapon systems, I want to make a Glory Kill system in the like (Just like in the DooM games).
I suppose it will need this stuff:
*Both (NPC and Player) be animated with an animator from Roblox Studio. (I can do this, don't worry, I know how to animate a character in Roblox)
*Something that blocks the keyboard keys until the animation ends, so the Player cannot move until the end of the Glory Kill.
*The necessary scripts to doing this (I honestly don't know how to insert an Animation to a Player so then he does it) :((
*Some conditions like, "If an enemy's health is below 25%, there is an 85% of probabilities that the enemy will make a Dizzy Animation and will glow in an neon orange "aura", which in that time lapse any Player can do a Glory Kill"
*In the time lapse where a Player Glory-kills an NPC, both cannot receive damage until the animation ends (because a Player may be killed while doing the animation, as well as the NPC).
*The Glory Kill gives health to the Player who did it.
I think that is everything, I know it seems to be very difficult, but I've just started in the Roblox Studio so I want to use its full potential.
Thank you so much :)

3 comments
I can't tell if this a request or not. Please please please don't ask for stuff on here. We help fix code, not write it for you,
^ what he said. You cant just jump into a DooM game with only a few months of scripting, you'll have to learn the basics then work you way up to that kind of level. Its a mistake we all do.
I answered the post, he needs a certain level of lua knowledge to be able to code this.