function low_zombie1() local platform = game.ReplicatedStorage.MapOne.ZombieSpawn local sizeX = math.floor(platform.Size.X / 2) local sizeZ = math.floor(platform.Size.Z / 2) local sizeY = math.floor(platform.Size.Y / 2) local x = math.random(-sizeX, sizeX) local z = math.random(-sizeZ, sizeZ) local y = math.random(-sizeY, sizeY) local position = Vector3.new(x, y+2, z) local target = game.Lighting.enemies.ZombieLow1:Clone() target.Parent = game.Workspace.ZombiesFolder target:makeJoints() target:SetPrimaryPartCFrame(platform.CFrame * CFrame.new(position)) end
This is a function of creating a zombie in a specific folder and teleporting it to different areas of the map. I wrote it a long time ago, and abandoned the game for a while. And when I returned, I started writing this error:
19:06:08.365 - Model:SetPrimaryCFrame() failed because no PrimaryPart has been set, or the PrimaryPart no longer exists. Please set Model.PrimaryPart before using this.
Why did she start writing at all? And how do I fix this problem? There are options for how to fix it?