Let's suppose a player equipped a tool 'x'. Now when he dies, I want that tool to be equipped again. So that the player does not have to continuously equip the tool every time he dies.
Here is my attempt:
local Player = game.Players.LocalPlayer
local Character = Player.Character or Player.CharacterAdded:Wait()
local StarterGear = Player.StarterGear
local Backpack = Player.Backpack
local toolOnDeath = {}
wait(1)
Backpack.ChildRemoved:Connect(function(removedChild)
if removedChild:IsA("Tool") then
table.insert(toolOnDeath, removedChild)
end
end)
Player.CharacterAdded:Connect(function()
print("CharacterAdded")
if toolOnDeath ~= nil then
for i, v in pairs(toolOnDeath) do
if v:IsA("Tool") then
print("Tool is going to be equipped now")
Character.Humanoid:EquipTool(v)
end
end
end
end)
But this does not work. "Tool is going to be equipped now" prints but the humanoid does not equip the tool. Why?
Thanks for any help

3 comments
You could just parent the tool to the player's character
I think it's because you are using local script?
@Spjureeedd I tried that like this inside the CharacterAdded above the humanoid equip tool part: v.Parent = Character. But that does not do anything.