local chatEvent = game.ReplicatedStorage:WaitForChild("Chat")
chatEvent.OnServerEvent:Connect(function(message,player)
local filteredMessage=game.TextService:FilterStringAsync(player,message,Enum.TextFilterContext.PublicChat)
print(filteredMessage)
end)
COMMUNITY QUESTION
HELP WHAT DOES Unable to cast Instance to int64 MEAN WHAT DO I DO?? HELP PLEASE!
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2 comments
To be honest i never used the 'stock' chat i always scripted a custom and i know nothing about how to modify the original one, sorry.
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