Trying to make it teleport them all individually once to random coordinates to be spaced out and automated, but it won't teleport them at all. If I do this script without checking for the name it teleports them all to the same place. Why isn't it working?
local bool = game.ReplicatedStorage.value.roun -- boolvalue
local zombw = game.Workspace["coolboi"] -- unimportant
local drool = game.ReplicatedStorage.objects["Drooling Zombie"] -- mob
local zombie = game.ReplicatedStorage.value.zombie -- zombie amount
local rounds = game.ReplicatedStorage.value.roundn -- round number
bool.Changed:Connect(function(newval) -- checking if true
if bool.Value == true then -- if value is true
zombw:Destroy() -- unimportant
rounds.Value = rounds.Value + 1 -- add value to round
local potato = zombie.Value -- just localizing zombie value
potato = rounds.Value *4 -- changing value to rounds x 4
for i = 1,potato do
local drools = drool:Clone()-- cloning desired amount of zombies
drools.Parent = game.Workspace -- zombies parent
if drools.Name ~= ("Zombie")then -- chcking the name
drools.PrimaryPart = drools:FindFirstChild("HumanoidRootPart") -- getting part
drools.PrimaryPart.Position = Vector3.new(math.random(-350,-156),.5,math.random(-236,-13)) drools.Name = ("Zombie") -- randomizing position within plate
drools.Name = ("Zombie") -- changing name
repeat until drools.Name == ("Zombie") -- making sure all have --same name and tele and to repeat
elseif drools.Name == ("Zombie") then print ("ZFound") end -- if they --do have the name print and end
end
end
end)
