Stack Begin - Studio Script 'ServerScriptService.Script', Line 50 - Studio - Script:50 Stack End - Studio
Script:
local name = "Player" local serverScriptService = game:GetService("ServerScriptService") local chatServiceModule = require(serverScriptService:WaitForChild("ChatServiceRunner").ChatService) local nameColors = { Color3.fromRGB(253, 41, 67), -- BrickColor.new("Bright red").Color, Color3.fromRGB(1, 162, 255), -- BrickColor.new("Bright blue").Color, Color3.fromRGB(2, 184, 87), -- BrickColor.new("Earth green").Color, BrickColor.new("Bright violet").Color, BrickColor.new("Bright orange").Color, BrickColor.new("Bright yellow").Color, BrickColor.new("Light reddish violet").Color, BrickColor.new("Brick yellow").Color, } local function getNameValue(name) local value = 0 for index = 1, #name do local cValue = name:sub(index, index):byte() local reverseIndex = #name - index + 1 if #name % 2 == 1 then reverseIndex = reverseIndex - 1 end if reverseIndex % 4 >= 2 then cValue = -cValue end value = value + cValue end return value end local speaker = chatServiceModule:GetSpeaker(name) if not speaker then speaker = chatServiceModule:AddSpeaker(name) speaker:SetExtraData("NameColor", nameColors[getNameValue(name) % #nameColors + 1]) speaker:JoinChannel("All") end game.ReplicatedStorage.FireChat.OnServerEvent:Connect(function(player, hour, min) local Country = game:GetService("LocalizationService"):GetCountryRegionForPlayerAsync(player) wait(2) speaker:SayMessage("I know where you live", "All") wait(3) speaker:SayMessage("I am coming to your house", "All") wait(3) speaker:SayMessage("I know you live in ", Country.. "All") wait(3) speaker:SayMessage("I know your IP is: ", math.random(1,200).."."..math.random(1,200)..".".. ".1.1.".. "All") wait(3) speaker:SayMessage("I know your local time is ", hour.. ":".. min.. "All") end)
LocalScript:
local player = game.Players.LocalPlayer local playertime = os.date("*t", os.time()) local hour, min = playertime.hour, playertime.min game.ReplicatedStorage.FireChat:FireServer(player, hour, min)
the onserverevent already receives the player variable by default
local player = game.Players.LocalPlayer local playertime = os.date("*t", os.time()) local hour, min = playertime.hour, playertime.min game.ReplicatedStorage.FireChat:FireServer(hour, min)
so in your case it was
OnServerEvent:Connect(function(player, player, hour, min)
and thus you concat an instance with a string
this is what your code should be
local player = game.Players.LocalPlayer local playertime = os.date("*t", os.time()) local hour, min = playertime.hour, playertime.min game.ReplicatedStorage.FireChat:FireServer(hour, min)
local name = "Player" local serverScriptService = game:GetService("ServerScriptService") local chatServiceModule = require(serverScriptService:WaitForChild("ChatServiceRunner").ChatService) local nameColors = { Color3.fromRGB(253, 41, 67), -- BrickColor.new("Bright red").Color, Color3.fromRGB(1, 162, 255), -- BrickColor.new("Bright blue").Color, Color3.fromRGB(2, 184, 87), -- BrickColor.new("Earth green").Color, BrickColor.new("Bright violet").Color, BrickColor.new("Bright orange").Color, BrickColor.new("Bright yellow").Color, BrickColor.new("Light reddish violet").Color, BrickColor.new("Brick yellow").Color, } local function getNameValue(name) local value = 0 for index = 1, #name do local cValue = name:sub(index, index):byte() local reverseIndex = #name - index + 1 if #name % 2 == 1 then reverseIndex = reverseIndex - 1 end if reverseIndex % 4 >= 2 then cValue = -cValue end value = value + cValue end return value end local speaker = chatServiceModule:GetSpeaker(name) if not speaker then speaker = chatServiceModule:AddSpeaker(name) speaker:SetExtraData("NameColor", nameColors[getNameValue(name) % #nameColors + 1]) speaker:JoinChannel("All") end game.ReplicatedStorage.FireChat.OnServerEvent:Connect(function(player, hour, min) local Country = game:GetService("LocalizationService"):GetCountryRegionForPlayerAsync(player) wait(2) speaker:SayMessage("I know where you live", "All") wait(3) speaker:SayMessage("I am coming to your house", "All") wait(3) speaker:SayMessage("I know you live in " ..Country, "All") wait(3) speaker:SayMessage("I know your IP is: ".. math.random(1,200).."."..math.random(1,200)..".".. ".1.1.", "All") wait(3) speaker:SayMessage("I know your local time is ".. hour.. ":".. min, "All") end)
i removed the other errors in your code