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Why is the dummy stuck in the air?

Asked by 3 years ago

I have this script that makes these huge rock cubes that send the dummy into the air and holds it there for a few seconds which damages it, but after the rocks despawn the dummy is supposed to fall back to the ground. It's not doing that, it's stuck in the air even after the rocks disapear. If someone could help me with this that'd be appreciated.

Gyazo GIF of what the script looks like : https://gyazo.com/5464c7a70de70c9a04c05d3accfd119d

Script:

local tweenService = game:GetService("TweenService")
script.Parent.OnServerEvent:Connect(function(player)
    local character = player.Character


    for i,m in pairs(workspace:GetChildren()) do
        if m:FindFirstChild("HumanoidRootPart") and m:FindFirstChild("Humanoid") and m~= player.Character then
            if (m.HumanoidRootPart.Position - character.HumanoidRootPart.Position).Magnitude < 45 then
                local enemychar = m
                local EnemyRoot = m.HumanoidRootPart
                local tweeninfo = TweenInfo.new(0.5,Enum.EasingStyle.Linear,Enum.EasingDirection.In,0,false,0)
                local tweeninfo2 = TweenInfo.new(0.5,Enum.EasingStyle.Linear,Enum.EasingDirection.In,0,false,0)
                local tweeninfo3 = TweenInfo.new(1,Enum.EasingStyle.Linear,Enum.EasingDirection.In,0,false,0)

                EnemyRoot.Anchored = true

                local goal = {}
                goal.CFrame = EnemyRoot.CFrame * CFrame.new(0,80,0)
                local tween = tweenService:Create(EnemyRoot,tweeninfo,goal)
                tween:Play()




                print("played")

                for i = 1 ,10 do 
                    wait(0.3) 
                    local sound = Instance.new("Sound")
                    sound.SoundId = "rbxassetid://4580495407"
                    sound.Parent = character.HumanoidRootPart
                    sound:Play()
                    game.Debris:AddItem(sound,1)

                    print("made a part")
                    local ball = Instance.new("Part")
                    ball.Shape = Enum.PartType.Block
                    ball.Anchored = true
                    ball.Material = Enum.Material.Cobblestone
                    ball.BrickColor = BrickColor.new("Earth orange")
                    ball.Position = enemychar.HumanoidRootPart.Position + Vector3.new(math.random(-10,10),-80,math.random(-10,10))
                    ball.Size = Vector3.new(math.random(20,65), math.random(20,60), math.random(40,40))
                    ball.CanCollide = false
                    ball.Parent = workspace
                    game.Debris:AddItem(ball,5)


                    local goal2 = {}
                    goal2.CFrame = EnemyRoot.CFrame * CFrame.new(math.random(1,10),math.random(1,10),math.random(1,10))
                    local tween2 = tweenService:Create(ball,tweeninfo2,goal2)
                    tween2:Play()
                    print("played the tween")




                end

                wait(2)
                local explosion = Instance.new("Sound")
                explosion.SoundId = "rbxassetid://2770705979"
                explosion.Parent = character.HumanoidRootPart
                explosion:Play()
                game.Debris:AddItem(explosion,1)

                local whirl = game.ReplicatedStorage.Chibaku:WaitForChild("Whirl"):Clone()
                whirl.CFrame = EnemyRoot.CFrame
                whirl.Parent = workspace
                game.Debris:AddItem(whirl,3)

                local goal5 = {}
                goal5.Size = whirl.Size * 2
                goal5.Transparency = 1
                local tween5 = tweenService:Create(whirl,tweeninfo3,goal5)
                tween5:Play()





                for i = 1,15 do 
                    local Part = Instance.new("Part")
                    local fire = Instance.new("Fire",Part)
                    Part.Parent = workspace
                    Part.Anchored = false
                    Part.Name = "loop"
                    Part.CanCollide = true
                    Part.Shape = Enum.PartType.Block
                    Part.Size = Vector3.new(5,5,5)
                    Part.BrickColor = BrickColor.new("Terra Cotta")
                    Part.Material = Enum.Material.Neon
                    Part.CFrame = EnemyRoot.CFrame * CFrame.new(0,30,0)
                    local BodyVelocity = Instance.new("BodyVelocity")
                    BodyVelocity.Parent = Part
                    BodyVelocity.Velocity = Vector3.new(math.random(-100,100),math.random(-100,100),math.random(-100,100))
                    BodyVelocity.MaxForce = Vector3.new(1e8,1e8,1e8)
                    game.Debris:AddItem(BodyVelocity,1)
                    game.Debris:AddItem(Part,6)





                end 

                EnemyRoot.Anchored = false
                enemychar.Humanoid:TakeDamage(10)

            end
        end
    end


end)

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