while script.Parent:IsA("Player") do
print("lala")
if game.Workspace.Gamemode then
if game.Workspace.Gamemode.Value == 0 then
if script.Parent.GameKills then
script.Parent.GameKills.Value = 0
end
end
end
wait(0.1)
end
Game counts Kills which player did in one game bc first to 30 kill wins. I wanna remove when the gamemode(0 intermission, 1 game) 0 gamekill value will reset. Script's parent is a Player Class But it isnt printing "lala".

2 comments
Is
Try to do this: while true do and then inside the while loop, add an if statement to check like this: `if script.Parent:IsA("Player") then