while script.Parent:IsA("Player") do print("lala") if game.Workspace.Gamemode then if game.Workspace.Gamemode.Value == 0 then if script.Parent.GameKills then script.Parent.GameKills.Value = 0 end end end wait(0.1) end
Game counts Kills which player did in one game bc first to 30 kill wins. I wanna remove when the gamemode(0 intermission, 1 game) 0 gamekill value will reset. Script's parent is a Player Class But it isnt printing "lala".