I have a ModuleScript which looks something like this:
local module = {}
function module:new(player)
return {
Method = function(param1, param2)
-- stuff
-- When I execute this with the following code there seems to be
-- 3 parameters the first one being an empty table
end
}
end
return module
and a script that requires the mentioned Module, and "instantiates" the module when an event is fired
local helper = require(module_above)
local sections = {
["SectionA"] = false
}
local helperInstance
local calls = {
["SomeTagName"] = function(data)
helper:Method(data.Param1, data.Param2)
end
}
function event_handler()
local p = game:GetService("Players"):GetPlayers()[1]
helperInstance = helper:new(p)
for name, skip in pairs(sections) do
local section = script.Sections:FindFirstChild(name)
if not skip and section then
local data = require(section)
for i, event in pairs(data) do
xpcall(
function()
calls[event.Type](event)
end,
function(err)
-- error logging
end
)
end
end
end
end
SectionA inside script.Sections being
return {
{
Type = "SomeTagName",
Param1 = "ParamValue1",
Param2 = {
"TextLine A",
"TextLine B"
}
}
}
I don't know what's happening here anymore, I hope someone can help me with this ^^"
