...without having tons of data to load for the wing forces?

I know simulating forces in real time, wing part by wing part will be too resource intensive. I honestly don't know what to do for this. The options I see right now are

  1. Remove gravity, do most physics clientside and risk hackers messing up servers
    • No network reliance
    • easy?
    • hackers
  2. Full client-server physics thing with anticheat and stuff?

idk what i am talking about