...without having tons of data to load for the wing forces?
I know simulating forces in real time, wing part by wing part will be too resource intensive. I honestly don't know what to do for this. The options I see right now are
- Remove gravity, do most physics clientside and risk hackers messing up servers
- No network reliance
- easy?
- hackers
- Full client-server physics thing with anticheat and stuff?
idk what i am talking about
