I want to use fire client to make code from a server script only work for the client, i.e if somebody sits down in a chair then they get to see security cameras, how could I use :FireClient() to make code from a server script work only for the client? And if I can't do that with :FireClient(), then how would I fire code from a server script to the client?

2 comments

0

you can use fire client then put game.Players:GetPlayerFromCharacter(hit.Parent) it works for one of my games

0

you can use fire client then put game.Players:GetPlayerFromCharacter(hit.Parent) it works for one of my games