I have a problem where a value freezes due to another value being true.
while true do
Wait(1)
if game.Workspace.SmokeBreak.Broken.Value == false then
if script.Parent.Parent.Reactorvalve.Value == true then
if script.Parent.Parent.Releasing.Value == true then
script.Parent.Value = script.Parent.Value+3
end
if script.Parent.Parent.Releasing.Value == false then
if script.Parent.Value > 0 then
script.Parent.Value = script.Parent.Value-1
end
end
end
if game.Workspace.SmokeBreak.Broken.Value == true then
if script.Parent.Parent.Releasing.Value == true then
if script.Parent.Parent.Reactorvalve.Value == true then
script.Parent.Value = script.Parent.Value+6
end
end
if script.Parent.Parent.Releasing.Value == false then
if script.Parent.Value > 0 then
script.Parent.Value = script.Parent.Value-1
end
end
end
end
end
Now, it rises and falls just fine when reactorvalve is true, but when reactorvalve is false, it freezes up in place. No errors.
Ignore smokebreak, that's just the script for when the flare tower "breaks", so to speak, and so the emissions and gaslevel rise faster.
