0_0
Player.Character.HumanoidRootPart.Velocity
0_0
Player.Character.HumanoidRootPart.Velocity
Use body velocity
local velocity = Instance.new("BodyVelocity",Player.Character.HumanoidRootPart)
velocity.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
velocity.Velocity = (Player.Character.HumanoidRootPart.CFrame.LookVector*50) --we use lookvector just bc it goes in the direction of the humanoidrootpart
This discussion is preserved as it was. New answers, comments, and votes are closed.
3 comments
press view source its messed up on the website
hmm the lookVector didn't go into effect. it's going off the orientation of the world, not the player
nevermind, thats just because the number(50) was too low.