I want to secure my remote event from exploiters, but there is a problem
My game is a multiplayer quiz, and since i dont want people revealing answers and people passing because someone answered it, so everything is handled on the client, every time someone's answer is correct, the remote event fires changing the currentlevel value stored inside the player to the current level the player is.
Exploiters could fire and fire this remote so they can reach every level, And since your progress saves, They will rejoin and BOOM! Every question solved!
