Im trying to tween a players position, Ive tried stuff like tween the humanoid part with the vector. Ive tried making walkspeed = 0, anchoring the humanoid part, and even making them jump before moving. But when ever I do it ends up all glitchy. Can anyone help?
COMMUNITY QUESTION
How to tween a player's position?
1 answer
You're tweening it on the server right? You could create a for loop, not a high number if you're going a short distance, or a while loop if the player has a random position to which its moving to.
for i = 0,0
Player.Character:WaitForChild("HumanoidRootPart").CFrame = Vector3.new(0,0,0)
end
remember theres lookVectors as well
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2 comments
Where do I put that in a script?
server script yeah