I used DataStore:SetAsync() which is inside a pcall function so it wont stop the function if there is an error. However, I got a warning saying that the DataStore queue filled in. I've been looking at the DevForum, no solutions.
local success, Error = pcall(function()
powerDataStore:SetAsync("AvailablePowerData-"..player.UserId, powerTable)
end)
Any help appreciated

3 comments
Can you please show me how. I also need this help a lot in my game. Thanks!
try watchin a tutorial dunno
Can you post your code instead. I am saying that because my code is exactly like yours.