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COMMUNITY QUESTION

[ANSWERED BY ME] DataStore Queue filled in Pcall function?

I used DataStore:SetAsync() which is inside a pcall function so it wont stop the function if there is an error. However, I got a warning saying that the DataStore queue filled in. I've been looking at the DevForum, no solutions.

local success, Error = pcall(function()
	powerDataStore:SetAsync("AvailablePowerData-"..player.UserId, powerTable)
end)

Any help appreciated

1 answer

I actually found out the reason why, i put the code in a for loop xd

3 comments

0

Can you please show me how. I also need this help a lot in my game. Thanks!

0

try watchin a tutorial dunno

0

Can you post your code instead. I am saying that because my code is exactly like yours.

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