Not sure what part has the issue so I'll just provide the entire script
game:GetService("RunService").RenderStepped:Connect(function()
local Player = game.Players.LocalPlayer
local View = script.Parent.ViewportFrame
local CustomGeneratedName = math.random(4353245345324534534553434535,43532453453245345345534345354353245345324534534553434535)
for i,v in pairs(View:GetDescendants()) do
if v.Name == CustomGeneratedName then
v:Destroy()
end
end
local Cloned = script.TargetedObject.Value:Clone()
Cloned.Parent = View
Cloned.Name = CustomGeneratedName
for i,v in pairs(Cloned:GetDescendants()) do
if v then
if not v:IsA("BasePart") and not v:IsA("Decal") and not v:IsA("Texture") and not v:IsA("SpecialMesh") then
if v:IsA("Model") or v:IsA("Folder") then
for i,v in pairs(v:GetDescendants()) do -- getting the descendants
v.Name = CustomGeneratedName -- Setting the name
v.Parent = View -- Setting the parent of the descendants of the cloned object
end
end
v:Destroy() -- Destroying the descendants of the cloned object
end
end
end
if Player.Character then
local Head = Player.Character.Head -- Variable for the head
if not Head:FindFirstChild("Camera") then -- Check's if there isn't a camera
local NewCam = workspace.CurrentCamera:Clone() -- Creates a camera
View.CurrentCamera = NewCam -- Set's the CurrentCamera
end
if Head:FindFirstChild("Camera") then
local Cam = Head:FindFirstChild("Camera") -- Finds The Camera
Cam.CFrame = Head.CFrame -- Sets the camera's CFrame to the player's head
end
end
end)
If there is an issue with my script can someone correct it and explain the issue?

1 comment
I would say it worked but this time i had another issue and i have no idea what it is But I'll accept this for now since it helped with the lag part