I want to know how I would remove the player's slipperiness when they have a high walkspeed. I know it is possible because I've seen more than 2 games do it. I don't understand how they did it though. This is what my character looks like when they are at high speeds :
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[Question] How would I remove the slipperiness from the character if they have a high walkspeed?
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you can change the HumanoidRootPart's density using CustomPhysicalProperties to do this
path.to.HumanoidRootPart.CustomPhysicalProperties = PhysicalProperties.new(
40, -- density
0, -- friction, which you'd probably think affects the movement more, but it doesn't at all
0 -- elasticity, pretty much just how "bouncy" the character is
100, -- friction "weight", no idea how it actually works but it makes the effect of the custom friction more """pronounced"""
100 -- elasticity "weight"
)
for the last four values, you can kind of just put whatever, but i like to use those settings becauuuuuse yes
before CustomPhysicalProperties, after CustomPhysicalProperties
also, make sure you're careful if you're doing anything with :GetMass(), because changing the density also affects the mass
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Thank you!
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what is the walk speed?