local Button = game.Workspace.Dropper.Button
local DB = true
if DB == true then DB = false Button.ClickDetector.MouseClick:Connect(function() local PartDrop = Instance.new('Part', game.Workspace.PartDrops) PartDrop.Position = Vector3.new(0.775, 7.3, 16.345) PartDrop.Size = Vector3.new(1.67, 0.94, 0.97) PartDrop.Name = 'PartDrop' PartDrop.Anchored = false PartDrop.CanCollide = true PartDrop.Transparency = 0 DB = true end) end
The debounce won't work?
Button Events and all events work when they are. The if statement doesn't stop it from firing if you put the if in the button event it will work. I did some code optimization, the anchored can collide, transparency is all set to these properties already so no need to write them.
local Button = game.Workspace.Dropper.Button local DB = true Button.ClickDetector.MouseClick:Connect(function() if DB then DB = false local PartDrop = Instance.new('Part', game.Workspace.PartDrops) PartDrop.Position = Vector3.new(0.775, 7.3, 16.345) PartDrop.Size = Vector3.new(1.67, 0.94, 0.97) PartDrop.Name = 'PartDrop' wait() -- put a cooldown here if you like DB = true end end)
Okay first things first When you put code wrap it in code blocks like this press that lua icon and you should see bars going like
put your code inside of there
Anyways
local Button = game.Workspace.Dropper.Button local DB = false --make sure it is false or the function wont run Button.ClickDetector.MouseClick:Connect(function() if DB then --try not to make it too long (or if you want i just prefer making it short) return nil --returns nil so it stops the whole function, if you return something basically the end of the function so its like a error in your script or if you wrap it in a pcall then a error then that dont count (if its in middle of a function then it just returns the value while doing so) DB = true --makes sure they cant press it again endlocal PartDrop = Instance.new('Part', game.Workspace.PartDrops) PartDrop.Position = Vector3.new(0.775, 7.3, 16.345) PartDrop.Size = Vector3.new(1.67, 0.94, 0.97) PartDrop.Name = 'PartDrop' PartDrop.Anchored = false PartDrop.CanCollide = true PartDrop.Transparency = 0 DB = false --i do NOT reccomend not adding a wait cause then it would be like if it didn't have debounce
Then you should be fine If this helps make sure to mark it as a solution! Sorry if it was a bit hard to read or convulted.