Not really much else to say. I've tried the following method-
--returns a list of positions
function PopulateList(model)
local tbl = {
x = {},
y = {},
z = {},
}
for _,v in pairs(model:GetChildren()) do
tbl.x[#tbl.x + 1] = v.Position.X + (v.Size.X / 2)
tbl.y[#tbl.y + 1] = v.Position.y + (v.Size.y / 2)
tbl.z[#tbl.z + 1] = v.Position.z + (v.Size.z / 2)
end
return tbl
end
--returns the corners of the object in question
function SortGL(tbl)
local gx, gy, gz, lx, ly, lz = 0, 0, 0, 1000, 1000, 1000
local index = 1
for _,v in pairs(tbl) do
for _,pos in pairs(v) do
if index == 1 then
if pos > gx then
gx = pos
elseif pos < lx then
lx = pos
end
elseif index == 2 then
if pos > gy then
gy = pos
elseif pos < ly then
ly = pos
end
elseif index == 3 then
if pos > gz then
gz = pos
elseif pos < lz then
lz = pos
end
end
end
index = index + 1
end
gpos = Vector3.new(gx, gy, gz)
lpos = Vector3.new(lx, ly, lz)
return gpos, lpos
end
function GenerateHitbox(obj)
local gpos, lpos = SortGL(PopulateList(obj))
local hitbox = Instance.new("Part", obj)
hitbox.Name = "Hitbox"
hitbox.Transparency = 0
hitbox.Position = gpos
end
... and the result isn't anything like what I wanted (the position is very far off). How would I get the exact center of a model?

2 comments
One thing I use to get a Model's CFrame is 'Model:GetModelCFrame()', it gets the CFrame of a Model [While also containing parts].
It worked! Thank you. I didn't see this when I looked on the wiki page, for some reason. Still, I'm wondering what exactly IS wrong with my script up top. Hm.