I'm working on an rpg mob's drop system. I've opted for Datastore2. The data (xp, gold, levels) doesn't seem to be saving though. I always get this error on levelDataStore:Increment(Config.AwardedLvl): ServerScriptService.MainModule:253: attempt to perform arithmetic (add) on function and number.

Here's the stat award script:

if hit.Parent.Parent then --Defined via touched event
								local Player = hit.Parent.Parent
								if game.Players:GetPlayerFromCharacter(Player) then
									local PlayerObj = game.Players:GetPlayerFromCharacter(Player)
									print(PlayerObj)

									local goldDataStore = Datastore2("gold", PlayerObj)
									local expDataStore = Datastore2("exp", PlayerObj)
									local levelDataStore = Datastore2("level", PlayerObj)
									if Player:FindFirstChild("Humanoid") then

										local Human = Player:FindFirstChild("Humanoid")
										if Config.RestoreHealth == true then
											Human.Health = Human.MaxHealth
										end
										goldDataStore:Increment(Config.AwardedGold)
										expDataStore:Increment(Config.AwardedXP)
										levelDataStore:Increment(Config.AwardedLvl)
										print("Stats Awarded")

Here's the Datastore Handler:

-- Datastore2 Declarations
local Datastore2 = require(SSS.MainModule) --SSS is refers to ServerScriptService and Main Module is of Datastore2

local defaultGold = GameConfig.DefaultGold
local defaultExp = GameConfig.DefaultExp
local defaultLevel = GameConfig.DefaultLevel

Datastore2.Combine("Data", "gold", "exp", "level")

-- Create leaderstats
game.Players.PlayerAdded:Connect(function(plr)
	local goldDataStore = Datastore2("gold", plr)
	local expDataStore = Datastore2("exp", plr)
	local levelDataStore = Datastore2("level", plr)
	
	local leaderstats = Instance.new("Folder")
	leaderstats.Name = "leaderstats"
	leaderstats.Parent = plr
	
	
	local Gold = Instance.new("IntValue", leaderstats)
	Gold.Name = "Gold"
	local Exp = Instance.new("IntValue", leaderstats)
	Exp.Name = "Exp"
	local Level = Instance.new("IntValue", leaderstats)
	Level.Name = "Level"
	
-- Value update system
	
	local function goldUpdate(updatedValue)
		Gold.Value = goldDataStore:Get(updatedValue)
	end
	local function expUpdate(updatedValue)
		Exp.Value = expDataStore:Get(updatedValue)
	end
	local function levelUpdate(updatedValue)
		Level.Value = levelDataStore:Get(updatedValue)
	end
	
	goldUpdate(defaultGold)
	goldDataStore:OnUpdate(goldUpdate)
	expUpdate(defaultExp)
	expDataStore:OnUpdate(expUpdate)
	levelUpdate(levelUpdate)
	levelDataStore:OnUpdate(levelUpdate)
end)

What seems to be the issue?