Most of the time when I save the players data:
game.Players.PlayerRemoving:Connect(function(plr)
print("player leaving")
local foodVal = plr.leaderstats.Food.Value
local totalfoodVal = plr.leaderstats["Total Food"].Value
--save
print("loaded values to save")
local tries = 0
local success,err
repeat
print("loop")
tries = tries + 1
print("about to pcall")
success,err = pcall(function()
print("in pcall")
totalFoodDs:UpdateAsync(plr.UserId,function()
print("in the update function")
return totalfoodVal
end)
print("set")
end)
print("pcalled")
if not success then wait(1) print("waiting cus fail") end
until tries == 3 or success
if not success then
warn("Failed To SAVE Total Food Data! UserId: "..plr.UserId.." err: "..err )
end
end)
It just prints:
player leaving
loaded values to save
loop
about to pcall
in pcall
But other times it prints:
player leaving
loaded values to save
loop
about to pcall
in pcall
in the update function
set
pcalled
