Hello, I have a small problem with my script. I wonder why my "If player.JoinRound.Value == true then" Won't work even though the Value is true.

local roundLength = 5
local IntermissionLength = 	5
local InRound = game.ReplicatedStorage.InRound
local Status = game.ReplicatedStorage.Status
local LobbySpawn = game.Workspace.LobbySpawn
local GameAreaSpawn = game.Workspace.GameAreaSpawn


InRound.Changed:Connect(function()
	if InRound.Value == true then
		for i, player in pairs(game.Players:GetChildren()) do
			local char = player.Character
			if player.JoinRound.Value == true then
				char.HumanoidRootPart.CFrame = GameAreaSpawn.CFrame
			end
				
			
		end
	else
		for i, player in pairs(game.Players:GetChildren()) do
			local char = player.Character
				char.HumanoidRootPart.CFrame = LobbySpawn.CFrame
		end
	end
end)


local function roundTimer()
	while wait() do
		for i = IntermissionLength, 0, -1 do
			InRound.Value = false
			wait(1)
			Status.Value = "Intermission: ".. i .." seconds left!"
		end
		for i = roundLength, 0, -1 do
			
			InRound.Value = true
			wait(1)
			Status.Value = "Game: ".. i .." seconds left!"
			
		end
	end
end
spawn(roundTimer)



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1 comment

0

https://devforum.roblox.com/t/what-is-rosync/791942/ I think you may have a virus plugin