I have a gun that creates and shoots out an unanchored bullet (so it can trigger the touched event when it hits certain destructible blocks). However, unanchoring it just causes it to fall through the ground almost immediately once it's fired due to gravity, so how can I disable it just for this one part (nothing else)?
Here're my current configs for the bullet:
local bullet = Instance.new("Part")
bullet.Name = "Bullet"
bullet.Anchored = false
bullet.CanCollide = false
bullet.Massless = true
bullet.Locked = true
bullet.Parent = game.Workspace
-- turn off gravity here
I couldn't find any tutorials on this, so any help would be appreciated :)

2 comments
Thanks -- this should work (I tried it with some other parts) but when I tried to put it in, it just showed me an error. Reminder that the bullet is massless and created as a new part(doesn't exist in the workspace when editing). Can you give me an example on how to do it by placing it the script I gave in the question?
I've edited my answer. Even though the bullet is massless, :GetMass() won't be 0, it will still have a mass. I'm not sure what parts of the physics engine Massless effects, but constraints aren't affected by it in this way, so this will still work.