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✓ ANSWER ACCEPTED

How would I give *1* forcefeild when a player touches a brick?

In my game, I have this lobby. But, players in the arena can kill other players in the lobby. I would like to know how to make a script inside of the brick that gives the player 1 forcefeild (not more than one because it lags the game) when they touch the brick.

5 comments

1

Check if they have any in their character?

0

huh?

0

Use an if statement and see if they have a force field in their character. If they do, don't do anything. If they don't, give them one.

0

I still don't even know how to give them a forcefeild when they touch a brick. :/

0

Why not just not let them have weapons in the lobby until they spawn on the map?

2 answers

✓ Accepted answer

You need to check if the character has a forcefield inside it and if it doesn't, give it one.

script.Parent.Touched:connect(function(hit)
	if not hit.Parent:FindFirstChild("ForceField") then -- if it doesn't find this then:
		Instance.new("ForceField", hit.Parent) -- makes forcefield and puts into char
	end
end)

1 comment

0

Thanks, I made a check to see if they already have one, and if they do it breaks the loop.

It says there is an error for me but when I tested it, It worked perfectly fine! :D

deb = false
function onTouched(part)
if deb == true then return end
deb = true
local ff = Instance.new("ForceField",part.Parent)
wait(3)
deb = false
end

script.Parent.Touched:connect(onTouched)

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