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COMMUNITY QUESTION

There is a way to keep CERTAIN tools COLLECTED upon death?

I know how to keep every tool i collected upon death but not how to keep CERTAIN tools COLLECTED upon death. Here is my script just in case:

function waitForSpawn(player)
	for i=1,100 do
		if player == nil or player.Parent == nil then return false end
		if player.Character ~= nil and player.Character.Humanoid ~= nil and player.Character.Humanoid.Health ~= 0 then
			return true
		end
		wait(1)
	end
	return false 
end

function die(player, h)
	if h.Health == 0 then
		print("Keep Tools Script: ", player.Name, " has died.")

		local items = {}

		starterPackItems = game.StarterPack:getChildren()
		for i=1,#starterPackItems do
			if player.Backpack:findFirstChild(starterPackItems[i].Name) == nil then
				table.insert(items, starterPackItems[i]:clone())
			end
		end

		local backpackItems = player.Backpack:getChildren()
		for i=1,#backpackItems do
			table.insert(items, backpackItems[i]:clone())
		end

		if h ~= nil and h.Parent ~= nil then
			local playerWep = h.Parent:getChildren()
			for i=1,#playerWep do
				local w = playerWep[i]
				if w.className == "Tool" then
					table.insert(items, w:clone())
				end
			end
		end

		waitForSpawn(player) 

		if player ~= nil then 
			
			
			local backpackItems = player.Backpack:getChildren()
			for i=1,#backpackItems do
				backpackItems[i]:remove()
			end

			for i=1,#items do
				items[i].Parent = player.Backpack
			end
		end

	end
end

function spawn(character)
	local h = character:findFirstChild("Humanoid")
	if h ~= nil then
		local player = game.Players:playerFromCharacter(character)
		if player ~= nil then

			h.Changed:connect(function () die(player, h) end)
		end
	end
end

game.Workspace.ChildAdded:connect(spawn)

1 answer

Put the tools in "StarterGear" stored in the player.

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