Just a small question, how would you get the 2 corners for a region3 without adding any parts. I have this small bit of code and at the moment using a part with cancollide false.
local hitbox = workspace:WaitForChild("hitbox")
local corner1 = hitbox.Position - (hitbox.Size / 2)
local corner2 = hitbox.Position + (hitbox.Size / 2)
local hitboxRegion = Region3.new(corner1, corner2)
while wait() do
local partsInRegion = workspace:FindPartsInRegion3WithIgnoreList(hitboxRegion, {hitbox})
print(#partsInRegion)
end
Any help appreciated!

3 comments
What is the current result of the code? Does it give you a hitbox, but just not where you'd expect? Or does it not create the region period? We need more detail on the issue before attempting to solve the problem.
it creates it, im just looking for a way to not have to use a part every time
just for a quicker way to get the positions