Hello,
I am working on a game, and I had some friends test it. There's a kills leaderstat and I want to wipe everyone's program (set everyone to 0). How can I do this?
Thank you, KreativleV2
Hello,
I am working on a game, and I had some friends test it. There's a kills leaderstat and I want to wipe everyone's program (set everyone to 0). How can I do this?
Thank you, KreativleV2
Edit: Isn't in game means you have data store and you want to wipe the saved data? No you can't only if you use RemoveAsync() - You would need to know the key or you can just change name of the data store (Bad way).
I assume it's in leaderstats folder which is inside of the player? You can use Players:GetPlayers() function which returns table of all players that are in the game. Simply get the Players service and fire the function it:
local Players = game:GetService("Players")
local AllPlayers = Players:GetPlayers()
Now you would have to run loop for the table, pairs loop to be exact. It loops through table and returns 2 variables, it's index in the table (In this case number position of the Player in the table) and the value assigned to it (In this case Player Instance):
for Index, Player in pairs(AllPlayers) do
print(Index, Player)
end
Now this is example to fully show what it does, if for example in game there were 3 players, Bob, Mariah and WideSeal, this would be the output:
[1] Bob
[2] Mariah
[3] WideSeal
So as i said before, i assume every player has leaderstats folder and kills value in it so in your case you would just change the value to 0:
for Index, Player in pairs(AllPlayers) do
local Leaderstats = Player.leaderstats -- the leaderstats folder
local kills = leaderstats.kills -- the kills value
kills.Value = 0
end
And that's it. Don't accept if it didn't help.
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6 comments
I don't understand how this isn't as simple as setting every value inside of the leaderstats folder to 0? I mean, any Instance named leaderstats technically works, but this is logically speaking.
I just don't have them in a game, is there a way to do this? And if so, could you give me a simple explanation on how to do it?
Iterate through each Player within the "Players" Service. Locate their "leaderstats" folder and set the respective stat to zero.
The player isn't in the game though, so how do I get their player?
What do you mean by, "isn't in the game"?
@Feahren he means that the data is saved into data store so he wants to remove the save. No you can't, only if you use RemoveAsync() - You would need to know the key of the save. Or you can just change name of the data store (Which will wipe ALL the data)