I'm having a problem trying to make this chaotic game where it inserts a random model from the Library every 3 seconds. Then, at a random interval, it removes that random model. But never wants to find model assets. All it finds are other assets. How do I make it so it only finds models?
local InsertService = game:GetService("InsertService")
while wait(3) do
local success, response = pcall(function()
local min = 1
local max = 9999999999
local modelID = math.floor(math.random() * (max - min) + min)
local model = InsertService:LoadAsset(modelID)
model.Parent = workspace
wait(math.random(1,100))
model:Destroy()
end)
end

1 comment
I sorta abandoned this quickly because I realesed InsertService has this really bad limitation where it can only insert models made by Roblox and the creator. So yeah.