local seconds = game:GetService("ReplicatedStorage").CrashGoing.Seconds
local running = game:GetService("ReplicatedStorage").CrashGoing.Running
local gui = script.Parent.CrashSystem.SurfaceGui.TextBox
local number1 = script.Parent.Number1 --decimal
local number2 = script.Parent.Number2 --whole
function changingColor()
while true do
wait()
if running.Value == true then
wait(0.1)
if number2.Value == 2 then
if seconds.Value <=1 then
return end
gui.TextColor3 = Color3.new(0, 0.333333, 1)
end
if number2.Value == 4 then
if seconds.Value <=1 then
return end
gui.TextColor3 = Color3.new(0, 1, 0.498039)
end
if number2.Value == 6 then
if seconds.Value <=1 then
return end
gui.TextColor3 = Color3.new(1, 0, 1)
end
if number2.Value == 10 then
if seconds.Value <=1 then
return end
gui.TextColor3 = Color3.new(1, 0.839216, 0.0235294)
end
end
end
end
changingColor()
This works until the if seconds.Value comes along. Then the script just ends. I tried just using returns and what not however not worked. I want to make it so the script stops but then goes back to the while true do.
