For this, I want it to check if one of the duelers have died.
But, I have no idea how to do this. Please help!
local gui = game.Workspace.Part1.v.z
function Fight()
for i = 15, 0, -1 do
gui.Text = "Intermission (0:"..i..")"
if i <= 9 then
gui.Text = "Intermission (0:0"..i..")"
end
wait(1)
end
gui.Text = "Now choosing dulers, (1 and 2)."
wait(5)
local plrs = game.Players:GetPlayers()
local p1 = plrs [math.random(1, #plrs)]
local p2 = plrs [math.random(1, #plrs)]
repeat p2 = plrs [math.random(1, #plrs)] until p2 ~= p1
gui.Text = p1.Name.. " and " ..p2.Name.. " have been chosen."
wait(3)
p1.Character:MoveTo(Vector3.new(147.5, 11.6, 15))
p2.Character:MoveTo(Vector3.new(147.5, 11.6, -59))
local sword1 = game.ServerStorage.Sword1:Clone()
sword1.Parent = p1.Backpack
local sword2 = game.ServerStorage.Sword2:Clone()
sword2.Parent = p2.Backpack
wait(2)
for i = 30, 0, -1 do
gui.Text = "Round, please wait (0:"..i..")"
if i <= 9 then
gui.Text = "Round, please wait (0:0"..i..")"
end
wait(1)
end
p1.Character:MoveTo(Vector3.new(190.2, 0.8, -25.6))
p2.Character:MoveTo(Vector3.new(184.2, 0.8, -25.6))
end
while true do
if game.Players.NumPlayers > 1 then
wait(1.5)
Fight()
elseif game.Players.NumPlayers == 1 then
gui.Text = "Waiting for 2 or more players."
end
wait()
end

1 comment
Could you tell me how to do that?