- Explosions
So I'm trying to make an anti-explosion script, stored in
ServerScriptService.
local plr = game.Players.LocalPlayer
local explosion = game.Workspace:WaitForChild("Explosion")
local explosion2 = game.Workspace:WaitForChild("CloneExplosion") --in ReplicatedStorage, I put a model explosion that the exploiter could use to trigger instead of making a new one
if explosion or explosion2 = true then do
plr:Kick("Explosion found!")
end
Tested by making my own explosion in the server
Note that exploiters, client-side ones, anyway, can gain access to anything in the workspace.
- Teleport GUI
I want to make such a script. Help with improving it?
-To be added
