I am creating a single object (1 brick or mesh) helicopter using the built in ROBLOX Physics engine. Currently I am using Vector Force constraint to do the simulation and Angular Velocity constraint to tilt the helicopter.
What I’m doing basically is calculating and updating the Force in the Vector Force constraint every frame (I’m using RenderStepped) to make the helicopter move realistically.
Is this recommended? Or is there a better way to handle updating the Force in Vector Force constraint.
The reason I’m asking is because every like 10 seconds the part I’m using Vector Force constraint on just randomly drops and physics stop being applied to it for a few seconds and then returns back to normal.
I’m still doing beta test on the client, so everything is running client sided so I’m not sure what the problem is. The only thing I can think of is it throttling due to me updating the Force every frame.
