player = game.Players.LocalPlayer
game.Workspace.Part.ClickDetector.MouseClick:Connect(function()
game.ReplicatedStorage.Button1:FireServer()
player:Kick("E")
end)
the event wont fire from local script
player = game.Players.LocalPlayer
game.Workspace.Part.ClickDetector.MouseClick:Connect(function()
game.ReplicatedStorage.Button1:FireServer()
player:Kick("E")
end)
the event wont fire from local script
CODE:
workspace.Part.ClickDetector.MouseClick:Connect(function(player)
-- whatever happens in the server receiving event put in here
player:Kick("E")
end)
Explanation: all of this can be handled on the server without the use of remote events. ClickDetector.MouseClick's first parameter is the player that clicked it, so you don't need for it to be clicked in local.
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