We spawn or respawn i should get 3 random weapon

ServerScriptService.Script:21: attempt to index nil with 'Clone'

Stack Begin Script 'ServerScriptService.Script', Line 21 - function onCharacterAdded Stack End

local RS = game:GetService("ReplicatedStorage")
local Players = game:GetService("Players")
local Folder = RS:WaitForChild("Folder")
 
local function onCharacterAdded(character)
	local Tools = Folder:GetChildren()
	local ToolsTable = Tools
	local chosenTools = {}
	
	repeat
		local selectedIndex = math.random(1, #ToolsTable)
		table.insert(chosenTools, ToolsTable[selectedIndex])
		table.remove(ToolsTable, selectedIndex)
	until #chosenTools >= 3
	-- Numbers of tools going to give
	
	local plr = Players:GetPlayerFromCharacter(character)
	for i = 1, 4, 1 do
		print(i) -- Index
		print(chosenTools[i]) -- Tools
		local ToolsCloned = Folder:FindFirstChild(chosenTools[i]):Clone()
		ToolsCloned.Parent = plr.Backpack
	end
end

local function onAdded(player)
	player.CharacterAdded:Connect(onCharacterAdded) -- Triggers when the player spawns or respawns
end
 
Players.PlayerAdded:Connect(onAdded)

2 comments

0

Well, as far as I cane tell, your script is not finding anything in the folder to clone. You can also check that by adding an if statement that says if Folder:FindFirstChild(chosenTools[i]) then print("Found") else print("not found thus there is nothing to clone") end

0

Well i did that and it says Found but still not working