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COMMUNITY QUESTION

Tycoon teleport to Base?

Hello, I am working on a tycoon game and slowly i am figuring out how the scripts work. I'm trying to get the player to teleport to their base once it is loaded in. the map i have has 9 locations that are in Workspace.properties

Each property model has an objectvalue called owner and base.

Workspace >
	Properties>
		Property>
			Owner
			Base
		Property>
			Owner
			Base
		Property>
			Owner
			Base
		Property>
			Owner
			Base
		Property>
			Owner
			Base

I know the property selection is working and when testing, the game updated the Owner object value with player1 or whatever my character name is.

For moving the player to the Base i have what is below. This is followed from models in the studio and things i have read. As you can imagine it does not work.

local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:wait()

for _, property in pairs(workspace.Properties:GetChildren()) do
		if property:FindFirstChild("base") and property.Owner.Value == player
			
			character:MoveTo(property.base.Position + Vector3.new(0, 20, 0))

1 answer

On line 5, you will probably want to change that FindFirstChild to a WaitForChild, to make sure it is loaded in. On line 7, you will probably want to change this to a simple CFrame warp. Example:

local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:wait()

for _, property in pairs(workspace.Properties:GetChildren()) do
        if property:WaitForChild("base") and property.Owner.Value == player
            	local rootPart = character:WaitForChild("HumanoidRootPart")
		rootPart.CFrame = CFrame.new(property.base.Position) * CFrame.new(0, 20, 0)
	end
end

If this doesn't help you, I may not be able to get back to you.

1 comment

0

Didn't work. Not sure if i'm maybe putting it in the wrong place

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