So this is my tool give to players when they spawn (it randomizes). How do I make it where it gives it to the player when they join the game? It doesn't give it to them at all when they first join.
game.Players.PlayerAdded:connect(function(p)
p.CharacterAdded:connect(function(c)
repeat
wait()
until p:FindFirstChild("Backpack")
local clone = game.Lighting.WEAPONS:GetChildren()[math.random(1, #game.Lighting.WEAPONS:GetChildren())]:clone()
clone.Parent = p.Backpack
c:WaitForChild("1").Value = clone.Name
end)
wait(2)
end)
