I have this script in a GUI button, causing the player to do an animation, or stop animating.
local human = script.Parent.Parent.Parent.Parent.Parent.Character:WaitForChild("Humanoid")
local animlocation = human.Parent.Emotes.PumpItUp
local anim = human:LoadAnimation(animlocation)
local emotes = human.Parent.Emotes:GetChildren()
local emoting = false
script.Parent.MouseButton1Down:Connect(function()
local playinganims = human:GetPlayingAnimationTracks()
for i = 1, #playinganims do
local track = playinganims[i]
if track.Animation == animlocation then
anim:Stop()
else
for i = 1, #playinganims do
local track2 = playinganims[i]
track2:Stop()
anim:Play()
end
end
end
end)
For some reason, if the animation plays and it gets stopped by itself, or another animation button, it will refuse to play again until the character moves. Why is this?
