how do i make my group of things back to there normal walkspeed after changing it
heres what i got
local Walkspeed = Target.Humanoid.WalkSpeed
Target.Humanoid:TakeDamage(_Damage.Value)
Target.Humanoid.WalkSpeed = 0
wait(_icetime)
Target.Humanoid.WalkSpeed = Walkspeed
they all have a dif walk speed i want them after they get iced to go back to original walkspeed
