I am currently tweening using orientation.
This happens.
As you can see, the humanoids rotate in the opposite direction they should be.
I was wondering if there was any way to tween in the other direction.
I am currently tweening using orientation.
This happens.
As you can see, the humanoids rotate in the opposite direction they should be.
I was wondering if there was any way to tween in the other direction.
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2 comments
UpLoAd uR cOdE bRo
Use CFrame.Angles, this always uses shortest way to achieve desired orientation.