So let's say for example if i created a gui that would spawn in an Trap that would kill others who ever hit's it and it would give them their information in a text label that Player1 Hit your Trap And Died so it would kill them and give me their information their name that this person was hit. So how can i get information of others if someone did something. I don't want how you make a trap like that i just want to know how we make so we can get information of others?
Don't' make me that Example please tell me how can i collect
information of others?

1 comment
I mean you can just use game.Players:FindFirstChild(hit.Parent.Name)