So how can we effect another player so for example if u don't get what i mean is that when we kill an player with sword or something else it effects them because they get killed on their screen and become 0 hp. So how can i can effect someone. For example if i created a gui that would kill a player when clicked the button who ever is close to that guy who has the kill gui it would affect them and kill that player that the person want to. Please tell me how can i do it. Not how to do the kill gui i want to know how can our player effect other player? Do we use remote events or something else if so how?
COMMUNITY QUESTION
How can our player affect an other player?
1 answer
Well, I can help you with how can you get the closest player using magnitude. Here's a sample code and all explanation in it :
-- It's a Local Script
while wait(10) do
local ClosestPlayer -- Creating a nil var
local ClosestChar -- Creating a nil var
local Char = game.Players.LocalPlayer.Character or game.Players.LocalPlayer.CharacterAdded:Wait() -- Waits for whole character to load in
local CharPos = Char.PrimaryPart.Position -- The position of our character
for i, player in pairs(game.Players:GetPlayers()) do -- Looping through player's table
if player ~= game.Players.LocalPlayer then -- It is to make sure that the code doesn't apply to own player
local plr = player.Character or player.CharacterAdded:Wait() -- Waiting for that player's character to load in
if (CharPos - plr.PrimaryPart.Position).magnitude <= 30 then -- Making sure that the code will run, when the player is 30 studs or less away from our player
if ClosestPlayer == nil then -- If your variable is nil
ClosestPlayer = player -- Assigns variable to the player closest found
ClosestChar = player.Character or player.CharacterAdded:Wait()
else
if (CharPos - plr.PrimaryPart.Position).magnitude < (ClosestChar.PrimaryPart.Position - CharPos).magnitude then -- If another player is more closer than the previous player
ClosestPlayer = player -- Assigns the variable to that player
ClosestChar = player.Character or player.CharacterAdded:Wait()
end
end
end
end
end
if ClosestPlayer ~= nil then -- If there is closest player
print(ClosestPlayer.Name, (ClosestChar.PrimaryPart.Position - CharPos).magnitude) -- Prints the information, about, the name of the player and how many studs he/she is away from our player
end
end
Now, you know how to get the closest player, you can continue your code.
Lemme know if it helps!
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