Hey, i have a long script and it feels tedious, i feel like it could be simplified to a standard that meets everyones expectations, here's the script
while true do
-- Step 1
script.Parent.Piston1.Position = script.Parent.Piston1.Position - Vector3.new(0.125, 0, 0)
script.Parent.Piston1.Position = script.Parent.Piston1.Position + Vector3.new(0, 0.125, 0)
script.Parent.Piston2.Position = script.Parent.Piston2.Position + Vector3.new(0.125, 0, 0)
script.Parent.Piston2.Position = script.Parent.Piston2.Position - Vector3.new(0, 0.125, 0)
script.Parent.Piston3.Position = script.Parent.Piston3.Position - Vector3.new(0.125, 0, 0)
script.Parent.Piston3.Position = script.Parent.Piston3.Position + Vector3.new(0, 0.125, 0)
script.Parent.Piston4.Position = script.Parent.Piston4.Position - Vector3.new(0.125, 0, 0)
script.Parent.Piston4.Position = script.Parent.Piston4.Position - Vector3.new(0, 0.125, 0)
script.Parent.Piston5.Position = script.Parent.Piston5.Position + Vector3.new(0.125, 0, 0)
script.Parent.Piston5.Position = script.Parent.Piston5.Position + Vector3.new(0, 0.125, 0)
script.Parent.Piston6.Position = script.Parent.Piston6.Position - Vector3.new(0.125, 0, 0)
script.Parent.Piston6.Position = script.Parent.Piston6.Position - Vector3.new(0, 0.125, 0)
wait()
script.Parent.Piston1.Position = script.Parent.Piston1.Position - Vector3.new(0.125, 0, 0)
script.Parent.Piston1.Position = script.Parent.Piston1.Position + Vector3.new(0, 0.125, 0)
script.Parent.Piston2.Position = script.Parent.Piston2.Position + Vector3.new(0.125, 0, 0)
script.Parent.Piston2.Position = script.Parent.Piston2.Position - Vector3.new(0, 0.125, 0)
script.Parent.Piston3.Position = script.Parent.Piston3.Position - Vector3.new(0.125, 0, 0)
script.Parent.Piston3.Position = script.Parent.Piston3.Position + Vector3.new(0, 0.125, 0)
script.Parent.Piston4.Position = script.Parent.Piston4.Position - Vector3.new(0.125, 0, 0)
script.Parent.Piston4.Position = script.Parent.Piston4.Position - Vector3.new(0, 0.125, 0)
script.Parent.Piston5.Position = script.Parent.Piston5.Position + Vector3.new(0.125, 0, 0)
script.Parent.Piston5.Position = script.Parent.Piston5.Position + Vector3.new(0, 0.125, 0)
script.Parent.Piston6.Position = script.Parent.Piston6.Position - Vector3.new(0.125, 0, 0)
script.Parent.Piston6.Position = script.Parent.Piston6.Position - Vector3.new(0, 0.125, 0)
wait()
script.Parent.Piston1.Position = script.Parent.Piston1.Position - Vector3.new(0.125, 0, 0)
script.Parent.Piston1.Position = script.Parent.Piston1.Position + Vector3.new(0, 0.125, 0)
script.Parent.Piston2.Position = script.Parent.Piston2.Position + Vector3.new(0.125, 0, 0)
script.Parent.Piston2.Position = script.Parent.Piston2.Position - Vector3.new(0, 0.125, 0)
script.Parent.Piston3.Position = script.Parent.Piston3.Position - Vector3.new(0.125, 0, 0)
script.Parent.Piston3.Position = script.Parent.Piston3.Position + Vector3.new(0, 0.125, 0)
script.Parent.Piston4.Position = script.Parent.Piston4.Position - Vector3.new(0.125, 0, 0)
script.Parent.Piston4.Position = script.Parent.Piston4.Position - Vector3.new(0, 0.125, 0)
script.Parent.Piston5.Position = script.Parent.Piston5.Position + Vector3.new(0.125, 0, 0)
script.Parent.Piston5.Position = script.Parent.Piston5.Position + Vector3.new(0, 0.125, 0)
script.Parent.Piston6.Position = script.Parent.Piston6.Position - Vector3.new(0.125, 0, 0)
script.Parent.Piston6.Position = script.Parent.Piston6.Position - Vector3.new(0, 0.125, 0)
wait()
script.Parent.Piston1.Position = script.Parent.Piston1.Position - Vector3.new(0.125, 0, 0)
script.Parent.Piston1.Position = script.Parent.Piston1.Position + Vector3.new(0, 0.125, 0)
script.Parent.Piston2.Position = script.Parent.Piston2.Position + Vector3.new(0.125, 0, 0)
script.Parent.Piston2.Position = script.Parent.Piston2.Position - Vector3.new(0, 0.125, 0)
script.Parent.Piston3.Position = script.Parent.Piston3.Position - Vector3.new(0.125, 0, 0)
script.Parent.Piston3.Position = script.Parent.Piston3.Position + Vector3.new(0, 0.125, 0)
script.Parent.Piston4.Position = script.Parent.Piston4.Position - Vector3.new(0.125, 0, 0)
script.Parent.Piston4.Position = script.Parent.Piston4.Position - Vector3.new(0, 0.125, 0)
script.Parent.Piston5.Position = script.Parent.Piston5.Position + Vector3.new(0.125, 0, 0)
script.Parent.Piston5.Position = script.Parent.Piston5.Position + Vector3.new(0, 0.125, 0)
script.Parent.Piston6.Position = script.Parent.Piston6.Position - Vector3.new(0.125, 0, 0)
script.Parent.Piston6.Position = script.Parent.Piston6.Position - Vector3.new(0, 0.125, 0)
wait()
-- Step 2
script.Parent.Piston1.Position = script.Parent.Piston1.Position + Vector3.new(0.125, 0, 0)
script.Parent.Piston1.Position = script.Parent.Piston1.Position - Vector3.new(0, 0.125, 0)
script.Parent.Piston2.Position = script.Parent.Piston2.Position - Vector3.new(0.125, 0, 0)
script.Parent.Piston2.Position = script.Parent.Piston2.Position + Vector3.new(0, 0.125, 0)
script.Parent.Piston3.Position = script.Parent.Piston3.Position + Vector3.new(0.125, 0, 0)
script.Parent.Piston3.Position = script.Parent.Piston3.Position - Vector3.new(0, 0.125, 0)
script.Parent.Piston4.Position = script.Parent.Piston4.Position + Vector3.new(0.125, 0, 0)
script.Parent.Piston4.Position = script.Parent.Piston4.Position + Vector3.new(0, 0.125, 0)
script.Parent.Piston5.Position = script.Parent.Piston5.Position - Vector3.new(0.125, 0, 0)
script.Parent.Piston5.Position = script.Parent.Piston5.Position - Vector3.new(0, 0.125, 0)
script.Parent.Piston6.Position = script.Parent.Piston6.Position + Vector3.new(0.125, 0, 0)
script.Parent.Piston6.Position = script.Parent.Piston6.Position + Vector3.new(0, 0.125, 0)
wait()
script.Parent.Piston1.Position = script.Parent.Piston1.Position + Vector3.new(0.125, 0, 0)
script.Parent.Piston1.Position = script.Parent.Piston1.Position - Vector3.new(0, 0.125, 0)
script.Parent.Piston2.Position = script.Parent.Piston2.Position - Vector3.new(0.125, 0, 0)
script.Parent.Piston2.Position = script.Parent.Piston2.Position + Vector3.new(0, 0.125, 0)
script.Parent.Piston3.Position = script.Parent.Piston3.Position + Vector3.new(0.125, 0, 0)
script.Parent.Piston3.Position = script.Parent.Piston3.Position - Vector3.new(0, 0.125, 0)
script.Parent.Piston4.Position = script.Parent.Piston4.Position + Vector3.new(0.125, 0, 0)
script.Parent.Piston4.Position = script.Parent.Piston4.Position + Vector3.new(0, 0.125, 0)
script.Parent.Piston5.Position = script.Parent.Piston5.Position - Vector3.new(0.125, 0, 0)
script.Parent.Piston5.Position = script.Parent.Piston5.Position - Vector3.new(0, 0.125, 0)
script.Parent.Piston6.Position = script.Parent.Piston6.Position + Vector3.new(0.125, 0, 0)
script.Parent.Piston6.Position = script.Parent.Piston6.Position + Vector3.new(0, 0.125, 0)
wait()
script.Parent.Piston1.Position = script.Parent.Piston1.Position + Vector3.new(0.125, 0, 0)
script.Parent.Piston1.Position = script.Parent.Piston1.Position - Vector3.new(0, 0.125, 0)
script.Parent.Piston2.Position = script.Parent.Piston2.Position - Vector3.new(0.125, 0, 0)
script.Parent.Piston2.Position = script.Parent.Piston2.Position + Vector3.new(0, 0.125, 0)
script.Parent.Piston3.Position = script.Parent.Piston3.Position + Vector3.new(0.125, 0, 0)
script.Parent.Piston3.Position = script.Parent.Piston3.Position - Vector3.new(0, 0.125, 0)
script.Parent.Piston4.Position = script.Parent.Piston4.Position + Vector3.new(0.125, 0, 0)
script.Parent.Piston4.Position = script.Parent.Piston4.Position + Vector3.new(0, 0.125, 0)
script.Parent.Piston5.Position = script.Parent.Piston5.Position - Vector3.new(0.125, 0, 0)
script.Parent.Piston5.Position = script.Parent.Piston5.Position - Vector3.new(0, 0.125, 0)
script.Parent.Piston6.Position = script.Parent.Piston6.Position + Vector3.new(0.125, 0, 0)
script.Parent.Piston6.Position = script.Parent.Piston6.Position + Vector3.new(0, 0.125, 0)
wait()
script.Parent.Piston1.Position = script.Parent.Piston1.Position + Vector3.new(0.125, 0, 0)
script.Parent.Piston1.Position = script.Parent.Piston1.Position - Vector3.new(0, 0.125, 0)
script.Parent.Piston2.Position = script.Parent.Piston2.Position - Vector3.new(0.125, 0, 0)
script.Parent.Piston2.Position = script.Parent.Piston2.Position + Vector3.new(0, 0.125, 0)
script.Parent.Piston3.Position = script.Parent.Piston3.Position + Vector3.new(0.125, 0, 0)
script.Parent.Piston3.Position = script.Parent.Piston3.Position - Vector3.new(0, 0.125, 0)
script.Parent.Piston4.Position = script.Parent.Piston4.Position + Vector3.new(0.125, 0, 0)
script.Parent.Piston4.Position = script.Parent.Piston4.Position + Vector3.new(0, 0.125, 0)
script.Parent.Piston5.Position = script.Parent.Piston5.Position - Vector3.new(0.125, 0, 0)
script.Parent.Piston5.Position = script.Parent.Piston5.Position - Vector3.new(0, 0.125, 0)
script.Parent.Piston6.Position = script.Parent.Piston6.Position + Vector3.new(0.125, 0, 0)
script.Parent.Piston6.Position = script.Parent.Piston6.Position + Vector3.new(0, 0.125, 0)
wait()
end
thank you for helping

1 comment
I remember a question like this lol it got me like 5 upvotes