Ignore the title...
So uhh... Yeah... Im trying to make it when the character has taken damage... a gui shows up... Okay here's what i put
local hum = script.Parent.Humanoid
local RG = game.Players.LocalPlayer.PlayerGui.DamageGui
hum.HealthChanged:Connect(function()
RG.Enabled = true
wait(2)
RG.Enabled = false
end)
This is in Starter Character... Instead of when Damaged... It does it when it is healing and stuff to... How could i make this where the GUI only pops up on Damage.

7 comments
n000000000 im too SLOW
how did you get upvoted and i dont ??
bro idk
There... THX ALL OF YOU GUYS!!!!!!
Alright now imma go to sleep...
Ima upvote this because you did exactly what I did.
Great minds think alike ;)