local uni = game.Workspace:FindFirstChild("Devs")
local playerInventory = game.ReplicatedStorage:FindFirstChild("Inventory")
local uniAmount = playerInventory.Unicorns
local player = game.Players.LocalPlayer
local throwPartyBtn = game.StarterGui.PartyGui.ThrowPartyButton
local throwParty = throwPartyBtn.CallOver --CallOver is a remote event btw
uniAmount = 1000
tradablePet = 1 --Boolean logic, here
if uniAmount == 1000 then
repeat
playerInventory.Instance.new(uni)
new(uni).tradablePet = 1
until uniAmount == 64794763839
end
if uniAmount <1000 then
player:Kick ("Error with the auto farm.")
end
throwPartyBtn.MouseButton1Click:Connect(function()
uniAmount = 0
wait(1)
uniAmount = 999 --we want to chill the servers a bit here
wait(1)
new(uni).tradablePet = 0
wait(1)
new(uni).tradablePet = 1
throwParty = false
throwParty = (uni) end)
--something to confuse the rStorage and configure it the way want it to
Error on line 5 tells me to try to index null with "Unicorns" in which it fails?

1 comment
playerInventory must return nil...meaning it does not exist