So if i want to have server DataStore which will save the data for the server (not players). I know exactly how data stores work but my question is, what if 2 different servers use the DataStore to save the data at the exact same time to the same save key, can happen that one server will override the old key that server 2 posted because it did not have time to initialize the new data from server 2's new key? Is that possible? If yes, can i fix it? Is there a better way of doing that?
Thank you, kirda

2 comments
You can use a table to save your data. You don't need to use 2 keys. If possible, you might need to use serialization, which I can't explain myself since it's consfusing.
I think you got me wrong, i know how to save data as i said, but if 2 servers want to add value into same data store key, if they do it at the same time then can one of the servers override the other server's recently posted key data because it was SetAsynced at the same time? Thanks